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There are some items to collect in the open world, including the rare derelict cars, but lacking an easier means of navigation and very light collection of activities to entertain me as I cross the gigantic map pushed me to use fast travel as much as possible. There are icons beaming into the sky for different races, but getting to them will require the mini map. The user interface here is strangely minimal, forcing players to look down at the mini map to navigate a route instead of some on-screen prompt to get you where you want to go. The unfortunate thing about the in-between time as you work to unlock the next main mission is the uninteresting open world. The open-world is barricaded in a way that forces you along a path and, at the end of the pursuit all enemy cars will just give up as you head toward the final checkpoint. These pursuits, as a result of confusing design choice, are limited to scripted and linear events at the end of races. You'll typically end up having to dodge and destroy cop cars or enforcers employed by the House, an organization you find yourself at odds with at the onset of the game's campaign. Each step in the main missions will have you experiencing the intensity witnessed in the prologue's open, riddled with big jumps, explosions, crashes, and the occasional cutscene as you switch between the crew members. The story missions, designated with an orange exclamation mark on the map, are linear experiences typically riddled with some awesome scripted moments. The individual styles of each crew member collide in the game's main missions, where "Payback" is seen at its best. Jessica's events are the most unique, often putting her in the sights of the police as she chauffeurs shady individuals and picks up sketchy packages.
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Ty sticks to street circuits and drag races while Mac is your off-road and drift specialist. Sometimes you'll slam into a car head-on going 150 with no problem while in other moments you'll be reset because you clipped the side of a house going 80.Įach of your crew specializes in different styles of racing. The collisions in the game are all over the place. The sense of speed is thick and the highest-tier vehicles will test your skills in the best ways. You're here for the racing, yea? It's a mixed bag here. You probably won't, but more on that later.
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Instead of giving players adequate time to get familiar with the cast, the writers crammed a rise, fall, attempt to rise again, and fall again series of events into the first 45 minutes before getting into the meat of what is a 10+ hours experience if you don't dabble in side quests too much. Unfortunately, almost immediately after that, the prologue's pace nosedives. Almost immediately there's chaos, cops, and betrayal. The prologue mission introduces you to all the main players in this high-speed drama, including the three (plus the unplayable mechanic) that make up the crew that you'll control throughout the single-player campaign.
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Unfortunately, like Heat and Rivals, Payback lacks any sort of offline multiplayer mode."Need For Speed: Payback" starts off with quite a bang. In both Payback’s offline and online modes, you can explore Fortune Valley and gain experience points through various events and races.
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Payback-like NFS Heat and NFS Rivals-boasts an online multiplayer mode, allowing you to play against other racers in both casual and ranked races. You can play as one of three characters as you seek revenge against The House, the ruling criminal syndicate of Fortune Valley’s underworld. Unlike Payback’s predecessors or Need For Speed Heat, Payback also features an expansive storyline.
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The list includes a variety of vehicles like the Plymouth Barracuda, Volkswagen Golf GTI, SRT Viper, and many more. You can also collect various cars from an extensive list of over 50 kinds of motor vehicles.
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Like most games in the series, Payback focuses on competing in races or completing related challenges to win materials and upgrade your ride. It doesn’t stray too far from the premise set by its predecessors but does add its own flavor to the experience.
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Need for Speed Payback was released in 2017 on PS4 and Steam as the NFS series’ 23rd mainline game. Need for Speed’s most exceptional feature is the implementation of police chases. Its premise is built around participating in illicit street races, unlike the Gran Turismo or Forza Horizon series. The Need for Speed series is unique among racing games. The Need for Speed series is published by Electronic Arts (or EA) and designed by many developers throughout Need for Speed’s 20+ mainline games.